SIM_PANTERA = DeTomaso PanterağIA-GTC-TC-76 SIM_PANTERAGR4 = De Tomaso Pantera Gr.4ğIA GROUP 4 1970-1975 SIM_VETTEC3GR4 = Chevrolet Corvette C3 Gr.4ğIA GROUP 4 1970-1975 SIM_V76 = Chevrolet Corvette C3 '76ğIA-GTC-TC-76 SIM_V74 = Chevrolet Corvette C3 '74ğIA-GTC-TC-76 SIM_V65 = Chevrolet Corvette C2 '65ğIA-GTC-65 SIM_CSLTURBO = BMW CSL TURBOğIA GROUP 5 1976-1981 SIM_AUSTINHEALEY = Austin Healey 3000ğIA-GTC-65 SIM_AUSHE100S = Austin Healey 100sğIA-GTC-65 SIM_AJGTA = Alfa Romeo Junior GTAğIA-TC-65 I too hope Netkar is better competition, as the ISI assault is just insulting.I thought about it again and decide not to touch the original GTL groups, because these cars aren't original 60s and 70s cars, but modified ones. And all the ISI fan boys fall for it too. "The most realistic driving experience yet, as proven by REAL race drivers". Quote from KiDCoDEa :yay for the tri-monthly ISI engine reash game!Īnd the thing is, all the ISI games are announced as besides being best effort on isi engine, it was done officially in 1 day without any "interest" whatsoever by isi team. still havent lost that wonderful under the table touch eh? (f12002>gtr) at least they requested a n2003 guy to "make" it. Oh and good effort by isi by providing a first day mod to their substandard lfs-meets-racer project, named f3, skipping any copyrights or licenses. Some talent existed in that art team indeed but what good is a pearl in a bucket of shit? still smells.Īll i can say is blimey, i hope nkpro is better competition than all that isi crapload including that LFS meets RACER project which is rcraptor. simbin does know how to rape a good copyright under the table but they do disguise them preety well. they just wanna rush it out like they did gtl and move on to what next gen they wanna do. and blimey still has to make gtr2 a simbin product while knowing the fame will go to simbin. Gtl is obviously a rushed out product and cut in half. they did improve some car data inputed to the same good old physics engine but other than that it show its limitations in every disguise it might take. Generally speaking, if u find a bug in one of those u can be sure it happens in the next. they dont pump out a dif sim every 3 months out of alien efficiency. no wonder he got out of papy, wtf was that hype build to nsr? wtf? I thought nsr was the ubber pinaccle of isi engines as bob stanley and rsc put it. The skin changes the crap underneath doesnt. Yay for the tri-monthly ISI engine reash game! Don't get this wrong, I don't want to say one or the other is better, it's just a different kind of tastes, and you know, you can't argue about tastes. Some people prefer the immersion (like you?), which on the first look is better in GTR/GTL/rFactor and takes way more time to develop in LFS, while others (like me) prefer the plausible action-reaction model and the purist simulation in general. It may also be a different set of priorities. I don't want to say LFS is perfect in every way, but if you don't notice the immediate difference between simulation (LFS) and a big compilation of data curves (any game based on ISI engine) then there's no point trying to explain it. And yes, that was after I hacked all files to remove the remaining AIDs. In the GTL demo the cars reaction mostly put a big "WTF" on my forehead. Also whenever I do something in LFS, I understand the reaction of the car, and I understand what I did wrong when the reaction was negative for my laptime. The most important feel, namely the 'connected to road' feel is completely missing. The only thing I feel in GTL is a crapload of canned FF effects. Autopit will reset to "1" after each start Pit Spot Marker="1" // Show marker to indicate corner pit spot locationĪuto Lift="0" // Whether to automatically lift with manual shifting but auto-clutch (non-semiautomatic trans only)Īuto Blip="0" // Whether to automatically blip with manual shifting but auto-clutch (non-semiautomatic trans only) Pit Direction Indicator="0" // Show arrow icon to indicate direction of pit exit Pitcrew Push="1" // When out of fuel in pitlane, allows pitcrew to push car (use throttle and gear selection to direct)Ĭorner Markers="0" // Show corner marker icons to indicate corner severity and suggested gear No AI Control="0" // AI never has control over car (except autopit) Steering Help Functionality="1" // 0 = new help, 1 = new help + grip, 2 = original, 3 = original + grip
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